Game UI/UX & Interactive.
HUDs, menus, and browser-native experiences. We set a frame budget on day one and ship under it.
Problems we solve
- —Game UI designed by an artist and coded by a systems engineer — in separate rooms
- —Configurators built as one-offs with no design system behind them
- —Browser experiences that look great on a retina screen and stutter at 20 fps everywhere else
Approach
How we run a game project.
- 01
Performance budget first
We agree the frame budget before any assets are produced. Then we stay under it.
- 02
Design system as foundation
HUD primitives and menu patterns defined once, reusable everywhere in the game.
- 03
Composable, not monolithic
Every interactive component built to survive a re-skin or a feature extension without a rewrite.
Stack we reach for
The only page on the site where stack appears. Tools are means; the system is the goal.
- WebGL
- Three.js
- Canvas2D
- Y.js
- Cloudflare Durable Objects
Relevant work
Atlas Orbit — Browser-native sim
Interactive · 2024
Helix Labs — Live model viewer
Interactive · 2023