Nadeem S.
Founder · Architecture
7+ years building production games and web platforms. Handles architecture, backend systems, and Unity. Shipped Trivia Tackle (100K+ downloads) and the AP2T facility platform.
Studio · Est. 2019 · Pakistan / Remote
Every person here is senior. The engineer you meet is the engineer building the product. No handoffs. No layers. We stay small so we can stand behind everything we ship.
Beliefs
Every rough project we’ve had traced back to a shortcut taken early. The architecture call in week one shows up in the deadline in month six.
We’ve cut features that seemed essential and nobody missed them. Scope creep is usually just fear wearing a product hat.
If a new developer can’t run a build in a day, we didn’t finish.
Chaotic sprints feel productive. They usually aren’t. Five steady weeks that ship beats one exciting week that doesn’t.
The team
Nadeem S.
Founder · Architecture
7+ years building production games and web platforms. Handles architecture, backend systems, and Unity. Shipped Trivia Tackle (100K+ downloads) and the AP2T facility platform.
Dillon P.
CEO · Business Manager
Runs operations, client relationships, and project scoping. Ensures every engagement is scoped to ship — not to extend. Has led delivery across game, app, and platform projects.
Dilawar H.
Senior Software Engineer
8+ years in full-stack and systems engineering. Works across backend architecture, APIs, and database design. Has contributed to multiplayer infrastructure and web platform projects.
Ubaid R.
Systems Engineering
Specialises in server infrastructure, real-time systems, and DevOps. Built and maintained the live ops infrastructure for multiplayer titles. Keeps production environments stable and auditable.
Nabeela H.
Developer · Games & Apps
Mobile and game developer with experience across Android, iOS, and Unity. Contributed to Checkmated King and Growing Pro. Handles UI systems, onboarding flows, and store delivery.
Based in Pakistan with a remote-first culture. We work in UTC. We ship on Fridays.